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Christopher Perry
Game-play and Level Designer
Shadow Step


Shadow Step is a 3D puzzle platformer that started development in UCF's Game Workshop class during Summer 2018. Story follows Jak, a cool, cocky gentleman theif who finds a thrill in stealing art. Utilize his shadow abilities like shadow diving which allows you to dip into any shadow present, a shadow ball that disables lights and guards, and manipulate environments to reach new heights.
Development cycle for Shadow Step lasted for 6 weeks with a team of 17 individuals. For Shadow Step I was lead designer and was in charge of delegating tasks to the members of the design department, and generating pipelines and style guides for team members. I also oversaw the design of characters, AI behaviors, main mechanics and environments.

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